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Title: W.A.R. Status
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MartyMacGraves
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(Date Posted:02/01/2006 2:11 AM)

I am closely watching the development of Warhammer Online, which will be Mythic's nextMMORPG. It is very interesting so far. The home page, including the first three monthly newsletters, can be found at:http://www.warhammeronline.com/I really like the story of the Age of Reckoning:http://www.warhammeronline.com/stories/war_backstory.phpIt looks to me like the "sides" of the fight will include theHigh Elves of Lothern, the Dwarves of Karaz-a-Karak and the Humans of the Empire on one side, with the Chaos mutants(victims of the Chaos Plague), Dark Elves of Naggoroth, and the Orcs and Trolls of the Badlands on the other side. I am fairly certain that there will be additional factions as well, and I can't tell yet whether the RvR will be 2-way (a la WoW, which doesn't work well IMHO), 3-way (a la DAOC) or something else.Anyway, its fun to watch the thing develop. The game is supposed to release in 2007, which is right around the corner...

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Zezmo
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(Date Posted:02/01/2006 4:51 AM)

Are you signed up for the Newsletter and the chance to enter Beta?

I myself am highlyinterested as well. The back story sounds like some good stuff..... Humans, Elves, and Dwarves allied versus Dark Elves, Orcs, and Chaos Horde.... with none of the evil forces having any particular alliance to the other. Mythics background with DAOC should lead to some epic scale battles. IMO the WoW story line is based on Warrhammer stories...too much similarity, the WoW book even read like a tamed down Warhammer novel. I will be interested to see how much they directly compete to get teh WoW crowd playing this one. In some sense Mythic may have a bone to pick and really with to serve Blizzard the way they got it when WoW came out.

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See you in the Woods...



Warrior and Guardian of the Woods - Grand Guild Master - Wardog
WGW Classic Website

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Bronwolff
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(Date Posted:02/01/2006 5:18 AM)

want 3-way? add undeads.. then i can get my hafling rouge with his UBER mummy friend seth (who was actually some lord of the undead i was told)

we became friends when i rescued him from a toomb. and treated him like a normal person... he helped rob quite a few stage coaches... was a great asset when convincing ppl to hand over their goods .. lol.

but he was prolly one of the reasons the empire send ut a squad of their finest to find us... and i was the only player to survive (thank god for absence)

 

gee.. this is a game i can't NOT play. simple

--------------------------------------------------------------
WAR Beta
NavyField

retired:
Lord Of the Rings Online
Vanguard
Brons"s Camelot Monkey Character Report
Knight Fight



You don"t ask why a plauge spreads or a field burns. Don"t ask why I fight

MartyMacGraves
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(Date Posted:02/01/2006 5:13 PM)

Yes I have been a subscriber to the newsletter since Issue 1.  Mythic has a lot of experience now and I suspect that W.A.R. will be the next big thing.  Personally, I don't see DAOC surviving much past the release of W.A.R.

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Lead, follow or get out of the way.

Zezmo
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(Date Posted:02/02/2006 2:50 AM)

I figure it will be more like 4 way already. The undead or skaven or any of the other cool races might be good expansion packs.

I really like the Warrhammer fiction, so this game should be fun. I will say that when I first heard it was a Warrhammer game, I was more thinking WH 40K. Spacemarines, Eldar, etc....  That I think has as much or more potential for a MORPG.

--------------------------------------------------------------
See you in the Woods...



Warrior and Guardian of the Woods - Grand Guild Master - Wardog
WGW Classic Website

MartyMacGraves
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(Date Posted:02/08/2006 8:58 PM)

bumping this for Frieja.

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Lead, follow or get out of the way.

Frejn
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(Date Posted:02/08/2006 10:53 PM)

Reply to : MartyMacGraves



Yes I have been a subscriber to the newsletter since Issue 1. Mythic has a lot of experience now and I suspect that W.A.R. will be the next big thing. Personally, I don't see DAOC surviving much past the release of W.A.R.




Absolutely agree.
I was subscribed since 2 letter. Unfortunately no beta...As for me i dont want to see undeads as next realm. It would be a copy of WoW(and i hate this game. its primitive.with gimp RvR).Also i would not make alliance, think better to separate it.Unfortunately I suppose realm of dwarfs would not be popular(i like them very much after Sillmarilion and Lord of the Rings,and mb u know sequel of LotR. Nick Perumov is author, 2 first volumes are nice).

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

Bronwolff
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(Date Posted:02/09/2006 7:22 PM)

you can say what you want, but mythic still have a nice record

and they have the best pvp for rpg minded ppl....... im sure W.A.R. wil be worth my time.. prolly more than i have to spend. this is the first release in many years i have greath faith in before even seeing a screenshot or something.

after we went gareth i truly seen Mid. its like beeing home... so many references and all.. it just feels like what its supposed to be......... makes me hate not going mid at first...... its home............ if they can do that with W.A.R. they got my coins

--------------------------------------------------------------
WAR Beta
NavyField

retired:
Lord Of the Rings Online
Vanguard
Brons"s Camelot Monkey Character Report
Knight Fight



You don"t ask why a plauge spreads or a field burns. Don"t ask why I fight

Frejn
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(Date Posted:02/09/2006 8:05 PM)

WAR will be mmorpg of next generation. Hope they ll save PvP. And it seems to many people should change they pc. And i really hope to save our guild with its full complement there.

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

Frejn
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(Date Posted:03/09/2006 4:51 PM)

Well, what do u think about new war letter?

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

MartyMacGraves
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(Date Posted:03/09/2006 6:48 PM)

I just checked out the online version for a bit at www.warhammeronline.com  I will have to read the whole thing later when I have more time.  I do have a very good feeling that Mythic is approaching the development of this game in a very professional manner.  I like their track record and I really believe they have learned a lot from some mistakes in DAOC.

The artwork looks a lot like WoW.  I am not sure how I feel about that.  Artwork is a big part of any MMORPG but I am far more concerned with the mechanics of PvE and especially RvR battle.  I guess that copying some things that WoW does is not surprising given the incredible success of that game.

I can see a major issue that will have to be resolved in the future:  what direction does WGW go in terms of race and/or alignment.  At this time, I do not have a very good feel for exactly how this game will be laid out in terms of guilds.  Will Orcs and Dwarves be able to join the same guild and work together?  I doubt that.  But - will dwarves and high elves be able to join the same guild and work together?  Probably, but who knows?  Will we have to choose a single race (dwarf, orc, dark elf, high elf, chaos, Empire)?  Or just a "side?"

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Woodrue
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(Date Posted:03/11/2006 9:05 PM)

I have been following this development since the second Newsletter as well and as I do not agree that it will "kill" DAOC I have been a player of the table top game for years so I will certainly be there when it comes out. I would very much like to guild with all of you there...it would be nice to play and meet all of the new DOW members!! I do not like the artworks move toward a WOW feel but I do think the game dynamics will be revolutionary...look forward to playing it and especially playing it with all you guildies.

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Go placidly amid the noise and haste and remember what peace there may be in silence.

Frejn
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(Date Posted:03/27/2006 1:28 PM)

Well..yesterday i ve read fans forums..and i can say that i ve found lot of interested information there. According to it i decided that there would be 2 realms with 3-4 races in it. Not sure that they could mix. Also each race have it own enemy...like dwarfs vs orcs..so lot of interesting there. I suggest all to read it .(sry for gimp english)

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

MartyMacGraves
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(Date Posted:03/27/2006 5:33 PM)

Frieja, your English is excellent (and certainly a lot better than our Russian!).  Thanks for the tips on WO.  What fansites are you following mostly?

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Kashs
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(Date Posted:03/27/2006 6:07 PM)

The only thing that has me worried is the WoW like graphics I have seen so far.  Great game play can make up for cartoonish graphics, but I much prefer the immersion that something like DAOC offers.
Frejn
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(Date Posted:03/27/2006 7:22 PM)

Kashs, WoW? We re speaking about Warhammer online. I follow http://www.warhammeronline.com/english--best,
http://www.warhammer-online.ru/,---russian one
http://rpgvault.ign.com/articles/558/558312p1.html--new screens and so on

Very interesting comments of mythics president on 1st site

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

Kashs
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(Date Posted:03/27/2006 9:19 PM)

Ya I know.  What I was commenting on was the cartoonish nature of the graphics which remind me of WoW.  I would really like to see the next generation of mmorpgs be a leap forward in terms of graphics.  From the screenshots that were posted on the WAR website on 3/16 I just dont get that feeling.
Tjak
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(Date Posted:03/27/2006 10:10 PM)

I'm hoping that as a member of fileplanet I will get advanced beta access like with RF online and DnD'O... amongst other things.

From what I hear Warhammer will be not centred around RvR in the same was DAOC is but it will still have a VERY major role as it does in DAOC... its just that there will be more content to keep the people who dont like RvR/PvP happy too.

 

 

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Frejn
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(Date Posted:03/27/2006 10:18 PM)

No. They will put all efforts in RvR. President told that if rvr would be sucks---the game would be sucks

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

MartyMacGraves
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(Date Posted:03/28/2006 12:32 AM)

"From what I hear Warhammer will be not centred around RvR in the same was DAOC is but it will still have a VERY major role as it does in DAOC... its just that there will be more content to keep the people who dont like RvR/PvP happy too."

Actually, I have heard just the opposite.  I think that WO will be completely centered on RvR, much more than DAOC even is, but that there will be PvE and crafting as well.

 

EDIT:

Here is a statement directly from Mark Jacobs on RvR:

"Folks,

It's really simple, WAR will succeed only if our RvR system rocks. Everything else, PvE, crafting, etc. mean nothing if RvR (and the key support systems for RvR) sucks. Time will tell.

Mark"

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Frejn
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(Date Posted:03/28/2006 1:16 AM)

Yes...thats what i ve read..

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

Frejn
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(Date Posted:04/02/2006 10:58 PM)

SO guys just interesting...which side everyone prefers? (chaos or empire?)

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

Thepersonofdeath
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(Date Posted:04/12/2006 5:25 PM)

I followed this since before the first newsletter even came out. I used to play Warhammer. Honestly, i could see 3 or more factions coming out of this. Skaven, and Lizardmen both work to their own agendas(while ocassionaly making a war against each other). Wood Elves fight for them selves, they only attack anyone who comes into their woods. A long forgotten race, but still existant, Chaos Dwarves, who combined the Technology of dwarfs with Demonic magic. They even created the hobgoblins. If they ever get to it, Bretonnian( think Alb ), with their religous beleifs that protect them. The Ogres. Beastmen, but that falls under Chaos. And last but not least, the Tomb Kings and Vampire Counts. Both of which are undead but different. They can only stay animated when in the presence of a Vampire Lord/ Tomb King. However they have already said that horeendiously powerful things like Vampires and their ilk will not be ascessable to players.

 

I agree whole heartly when they said it would be centered around pvp. The entire world is in war! it'd be kinda hard for it not to be centered around PVP. I think that it will most likly be a mix of RVR and PVP. Where you could make alliances and try to duke it out with other people.

 

What i am really intereseted is in how they will handle magic. In the Warhammer world, magic is all based of the "Winds of Magic". There are 8 core winds. Fire, Metal, Nature, Beast, Light, Shadow, Life, Death. And there are certin winds that only some races can take into.

High Elves - High Magic

Night Elves - Blood magic(i think, might be Dark Magic)

Wood Elves - Wood magic

Skaven - Their own freaky fun kind.(Hint: they like the number 13)

Then there are 3 that only spellcasters from certain aspects of Chaos can weild. Thos who follow Nurgle (the Plague god of Chaos), Slaanesh (The Pleasure god of Chaos), Tzeentch ( The Master of Change, god of Chaos) get their own. However those who follow Khorne (the Blood god of Chaos) Will be completly Anti-magic(Khorne hates Spellcasters)

My big question is: Will they do magic like they do in DAOC, or will they base it off of the Winds of magic, as in it has varying strength depending on how strong the winds are.

 

BTW. Zezmo, they do have a Warhammer 40k game they released earlier. It's called Dawn of War, if you get the expansion, the races are Space Marines, Orcs, Chaos, Eldar, Imperial Gaurd. but it's a RTS game.

 

I also play RF Online, if your ever on the water server, and see a guy called MysticSpell, Rizer or MysticMaker; say hello!

 

P.S. This was made at like 6:30 in the morning so i cannot gauruntee spelling to be correct.

 

--------------------------------------------------------------
"If you know the enemy
and know yourself, you need not fear the result of a
hundred battles. If you know yourself but not the enemy,
for every victory gained you will also suffer a defeat.
If you know neither the enemy nor yourself, you will
succumb in every battle."
Sun Tzu, The Art of War

MLF:
Thepersonofdeath lvl 50 Champion (woohoo!)
and alot of other guys
Gareth:
Learid lvl 21 Valkyrie

Stonemaul:
Tpod lvl 22 Priest

Sisters of Elune:
Tirend lvl 61 Tankadin (List of succesful tank runs: RFK, ZF, Maura, ST, BRD,Strat. OT: Ramp, BF)

Thepersonofdeath
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(Date Posted:04/12/2006 5:44 PM)

P.S.S Yes i know my avatar is freakin huge, however i really like and the thing won't let me use pictures on my computor

--------------------------------------------------------------
"If you know the enemy
and know yourself, you need not fear the result of a
hundred battles. If you know yourself but not the enemy,
for every victory gained you will also suffer a defeat.
If you know neither the enemy nor yourself, you will
succumb in every battle."
Sun Tzu, The Art of War

MLF:
Thepersonofdeath lvl 50 Champion (woohoo!)
and alot of other guys
Gareth:
Learid lvl 21 Valkyrie

Stonemaul:
Tpod lvl 22 Priest

Sisters of Elune:
Tirend lvl 61 Tankadin (List of succesful tank runs: RFK, ZF, Maura, ST, BRD,Strat. OT: Ramp, BF)

Frejn
24# 



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(Date Posted:04/21/2006 12:20 PM)

Finally it released...i mean newsletter. Well..what do u think about it?

--------------------------------------------------------------
Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

Thepersonofdeath
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(Date Posted:04/21/2006 1:58 PM)

Did you read MMORPG's reveiw? i liked the two graphs the guy used to demonstrate differences between races

--------------------------------------------------------------
"If you know the enemy
and know yourself, you need not fear the result of a
hundred battles. If you know yourself but not the enemy,
for every victory gained you will also suffer a defeat.
If you know neither the enemy nor yourself, you will
succumb in every battle."
Sun Tzu, The Art of War

MLF:
Thepersonofdeath lvl 50 Champion (woohoo!)
and alot of other guys
Gareth:
Learid lvl 21 Valkyrie

Stonemaul:
Tpod lvl 22 Priest

Sisters of Elune:
Tirend lvl 61 Tankadin (List of succesful tank runs: RFK, ZF, Maura, ST, BRD,Strat. OT: Ramp, BF)

Frejn
26# 



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Time spent: 0 hours


(Date Posted:04/21/2006 3:52 PM)

U mean post with reces description?

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Frejn the warrior of doom rr11(Lgm WC)
Freija the almighty valk 3L+
Drunkenn shadow lord 4L+
Fridgy the sm 6L+(already beated zyx`s sm)

MartyMacGraves
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(Date Posted:04/21/2006 6:52 PM)

Some interesting comments from the new newsletter and some of the reviews:

1.  "The way the battlefronts are paired is indicative of the core design difference between DAoC and WAR. Both are RvR games, but in WAR you can advance from start to finish exclusively through PvP if you like. Or, go to the end-game without ever entering RvR. Each pairing has PvP zones along the front where enemies can go to wage battle, gain experience and items (don't worry, you cannot loot people's stuff)."

2.  "For quests, they've taken the classic and created several variant types players will find throughout the game.

  • Public Quests: Occasionally during gameplay, a player will enter an area and be met with a UI display letting them know a public quest is going on. These are open to everyone and have larger goal. For example, the dwarves may need to feed a giant beer so that he'll go on a rampage against the orcs. Everyone can contribute and everyone who does gets a reward.
  • Conflict Quests: These are like public quests, save the other side has an opposing goal. For example, the dwarves have found a battlefield full of injured. Their public quest is to save all the dwarves, while the orcs must kill them all. It is either a race to victory (kill X dwarves before they save X dwarves) or a tug-of-war scenario.
  • Branching Quests: They've also made it a goal to ensure that a quest is not always the same. One way is branching quests where players can make a choice that alters the outcome. For example, you can decide to deliver the item for experience or steal it for gold.
  • "Christmas Quests": These quests are hidden, large reward quests that are very easy. The goal is to encourage players to explore and find these gifts. The example Paul gave is a lost ranger with a starving wolf who needs to be fed. He asks you to find the wolf food. You simple kill the ranger and feed him to the wolf. Boom! Experience!

3.  "They've also subdivided quests into three kinds, tentatively called "green", "yellow" and "red". In the green quests, players are only asked to go to PvE areas; in the yellow, there are optional PvP elements; while in red quests players must participate in PvP."

PvP in Warhammer Online is all about the war. There are PvP areas you can enter and battle the enemy. When you leave, your character is given a decaying PvP flag. Not until this flag decays are you safe from PvP. They did this to prevent old-UO border jumping.

There are three major types of PvP situations in WAR:

  • Skirmishes: These are incidental fights that happen when you enter a PvP area. From them you get money, experience and items. Although, while you can loot the enemy, you're not actually looting their real items.
  • Battlefields: These are objective based battles, such as capture the tower.
  • Scenarios: These are point based instanced battle areas. Each player is assigned a point value they are worth and the game matches them together. To avoid queuing, they've added in "Dogs of War"(!!!), which are NPCs who join one side or the other to balance things out. Scenarios are intended to be quick action.
  • Campaign: This is the end game. In the high level areas are five zones. At the extreme ends of each land-area are the capital cities for each race. Players wage war to push each other back and forth. The goal is to lock down a zone and advance closer to the enemy's capital city. Once there, you can sack the city for great rewards. The campaign system uses the above three to allow advancement. You cannot cut around your enemy and skip a zone, the front is the front."

4.  "Advancement in WAR follows a relatively strict class based system. Each race has four classes, for a total of roughly twenty-four classes. However, while all races have a few basic archetypes (healer), the classes are distinct to each race.

"What we need is a rule system we can follow," said Barnett. "A race is defined as much by what you leave out as what you leave in."

The only concrete example available was the dwarves. They have two fighting and two academic classes.

  • Ironbreaker: These are heavily armoured defensive tanks.
  • Hammerer: These guys use giant hammers and are offensive tanks.
  • Runepriest: Using rune magic, the Runepriest is the spellcaster and healer of this group. He can also enchant items with runes.
  • Engineer: These guys are inventors and use technology for ranged damage per second attacks."

5.  "Another neat thing players will immediately notice in Warhammer Online's combat is collision detection. They're not yet sure if they'll keep it for the final release, but it is there now. Players cannot run through enemies characters in RvR situations."

6.  "RvR play will take place in designated parts of the world, and you'll be advised whenever you enter one. Unlike Dark Age of Camelot, these locales won't be separated from the PvE areas by long distances. Instead, they'll be right beside each other within any zone; by standing in an appropriate spot, you'll be able to observe PvP without being a participant. Should you choose to enter the fray, stepping back outside the demarcation line won't save you since your flag won't instantly reset."

7.  "Yes, there will be elves, dwarves, and orcs, but these won't be the cheery, sparkly fey folk from recent motion pictures--they'll be the angry and violent (and possibly drunk) denizens of Warhammer. Rather than starting their careers in homey, safe towns, new characters in Warhammer Online will start their lives on battle lines strewn with corpses. And rather than spending most of their adventuring careers doing player-versus-environment tasks, such as hunting monsters, so they can eventually become strong enough to fight challenging battles against other players, they'll instead be able to jump right into head-to-head, player-versus-player competition more or less from the get-go."


 

--------------------------------------------------------------


Lead, follow or get out of the way.

MartyMacGraves
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(Date Posted:04/21/2006 7:16 PM)

8.  "At the forefront of Warhammer Online are two opposing factions: the forces of Order, and the forces of Chaos. Disparate (and self-contained) armies comprise these two factions, and while they've been known to hate (and thus, kill) each other in the Warhammer universe, they're allied, for all intents and purposes, as far as the MMO goes. On the side of Order, you have the Empire (think of them as Germanic humans with fairly advanced technologies); the High Elves (haughty, refined, and very proficient with magic); and the Dwarves (who are tough as nails, though crafty with the gadgets). On the Chaos side, you have, well, the legions of Chaos (basically they're crazed, demon-worshipping Norsemen with really cool armor); Greenskins (consisting of both orcs and goblins); and Dark Elves (less noble than their brethren, but no less magically-inclined).

Each of the six races will have their own unique adventuring zones, which will run in a parallel path with one of the opposition armies'. The pairings will go as follows: Empire versus Chaos, High Elves versus Dark Elves, and Dwarves versus Greenskins. Each of these pairings will consist of 11 zones, four of which will run parallel to their counterparts on the opposition's side. This will guarantee that players will encounter their enemies with great frequency on the field. Before you begin to imagine scenarios involving merciless ganking, rest assured that Mythic intends to apply some order to the game's PvP encounters. In any case, after players work their way through these four zones, they'll enter a fifth zone, one which borders both races' capital cities, and is thus, by nature, heavily contested. The point of all this progression is, of course, to attack, and eventually raze, the enemy's city. This sort of city siege is what will comprise much of the end-game experience, though according to Mythic, PvE content will be in no short supply."

9.  "As far as advancement goes, there won't be a traditional level system in place to determine your character's relative degree of power. Instead, Mythic is envisioning a more open-ended and organic system. It will work like this: players will have access to a large set of skills, each of which will have a defined progression path. They'll be able to work on three skills at any given time, gaining "experience" for those skills as they complete quests, kills monsters, or defeat other players in PvP. Once a skill levels up, they can choose another one to work on, be it the next skill on the path, or an entirely different one. Each class' choices will be limited to certain set of skills, though there will be overlap in some areas. Your overall "tier" is a product of how many skills you've completed, and this, most likely, will factor in to your point value when it comes to PvP gameplay. On paper it sounds interesting, and very much conducive to satisfying level of customization. Frankly, I have no idea how it will work in practice, though I am intrigued."

10.  "Moving down from the higher-level design, we got into the meat of the game itself. Mythic thinks of RvR as the real crown jewel of Camelot, and the RvR system is in full effect in Warhammer, which they think of as the "spiritual sequel" to Camelot. There are 6 sides (elf, dark elf, dwarf, greenskins?orcs and goblins, humans, and Chaos) that are locked in constant battle, and you're thrown into the conflict from Day 1."

11.  "That doesn't mean that it's PvE all the time, though, far from it...which isn't to say there ISN'T PvE. They plan enough content to go from 1 all the way to the max entirely by PvEing...AND enough content to RvR all the way to the top. They're planning to have 33 playable zones at launch, with 1800 quests scattered across the two alliances (900 each), all of them hand-built from scratch, according Destin Bales, their Content Director."

12.  "If Warhammer Online sounds like a title that contains a large amount of PvP, well, it does. In fact, the game is such that a player could foreseeably play the entire game in a PvP fashion while still gaining a respectable amount of money, items, and experience. PvP is based on the epicenter system, where players actually have to be in a specific area to engage or be engaged in PvP combat. On the other hand, to wash away those who are already thinking that PvP is limited to out-of-the-way areas, every city in the game will be mostly PvP areas."

13.  "There will be four main types of PvP combat in Warhammer Online. Incidental combat is when two or more players on opposing sides incidentally find themselves in a PvP zone and duke it out. Battlefield combat is objective-based, where each side is engaged in a big tug-of-war battle, trying to take over points on the map. Scenario-based is instanced combat between the two sides so the number of participants will remain the same and unaffected by others, and can be either point or objective based. Additionally, if one side outnumbers the other, AI combatants, known as Dogs of War, will join you to make up the difference."

14.  "There is collision detection between members of opposing sides, making combat a little less of the, "Hey, let's jump right through the other player to get behind them, even though I'm wearing 200 pounds of armor," and more of a tactical affair. Mythic also had the foresight to eliminate the drudgery that plague a lot of MMOs; at the outset, you won't be merely fighting rats and fish. As the orcs, you can expect to be repelling a beach landing of dwarves who are coming over a nearby waterfall using barrels."

 



 

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Thepersonofdeath
29# 



Rank:Admin
Score:165
Posts:33
Registered:03/02/2004
Time spent: 0 hours


(Date Posted:04/22/2006 2:43 AM)

This part wherre they talk about how each race would approach a quest

  • Empire: Gets the pie and returns it like a good little altar boy...the pats himself on the back for a job well done.
    • OR
  • Evil Empire: Gets the pie, wraps it up in a box with skulls and pseudo-latin phrases on it, and returns it like a good little altar boy...then adjusts his eye-patch and pats himself on the back for a job well done.
  • Dwarf: Gets the pie and checks it for gold... finding none he sells it for some ale.
  • Greenskin: Defecates in the pie... then eats it... then defecates some more... then decides to kill the person who asked him to get the pie.
  • Chaos: Kills the old lady, violates the pie, then wears it as a hat... then the pie grows an arm.
  • Elf: Too good for such a lowly errand.
  • Dark Elf: Betrays the pie then whines that he is the rightful owner of the pan the pie was cooked in.

and how they talk about how each race talks about things. in this instance "Look at my sword"

  • Orc: Oi Git, get a load of me choppa before I guts ya!
  • Elf: Remember the songs this blade has song for our family.
  • Human: (brandishes sword) What are you looking at stranger?
  • Dark Elf: (stabs person) You appear to have got your blood on my blade.
  • Dwarf: Sword, sword. Axe's lad, we use axes!
  • Chaos: Blood for the blood god. Any ones blood will do, even yours.

--------------------------------------------------------------
"If you know the enemy
and know yourself, you need not fear the result of a
hundred battles. If you know yourself but not the enemy,
for every victory gained you will also suffer a defeat.
If you know neither the enemy nor yourself, you will
succumb in every battle."
Sun Tzu, The Art of War

MLF:
Thepersonofdeath lvl 50 Champion (woohoo!)
and alot of other guys
Gareth:
Learid lvl 21 Valkyrie

Stonemaul:
Tpod lvl 22 Priest

Sisters of Elune:
Tirend lvl 61 Tankadin (List of succesful tank runs: RFK, ZF, Maura, ST, BRD,Strat. OT: Ramp, BF)

Thepersonofdeath
30# 



Rank:Admin
Score:165
Posts:33
Registered:03/02/2004
Time spent: 0 hours


(Date Posted:04/22/2006 3:13 AM)

Was just watching the video diaries, and i saw the one where they talked about how you can fight Teklis from the high elves. I must say, that's awesome.

 

It must be like a BG encounter because in Warhammer, the tabletop game, basically what happens is this.

<someone stabs Teklis> zomg im dead <little amulet glows and breaks> haha! im alive!

 <proceeds to stomp opposing army single handedly because he has an insane ward save>

 

Basically a ward save is like a magical feild protecting the character. Teklis has an ability that says, when at 1 wound left, he gains a 2+ Ward save.

 

Basically whenever he would take a wound, he rolls a die. If the number it shows is 2 - 6 he ignores it.

 

 

--------------------------------------------------------------
"If you know the enemy
and know yourself, you need not fear the result of a
hundred battles. If you know yourself but not the enemy,
for every victory gained you will also suffer a defeat.
If you know neither the enemy nor yourself, you will
succumb in every battle."
Sun Tzu, The Art of War

MLF:
Thepersonofdeath lvl 50 Champion (woohoo!)
and alot of other guys
Gareth:
Learid lvl 21 Valkyrie

Stonemaul:
Tpod lvl 22 Priest

Sisters of Elune:
Tirend lvl 61 Tankadin (List of succesful tank runs: RFK, ZF, Maura, ST, BRD,Strat. OT: Ramp, BF)

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