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(Date Posted:11/11/2007 7:48 AM)
Warlock Threat~ShadowboltHow does threat work?Nearly everything you do offensively or defensively generates threat. Generally, 1 point of damage = 1 threat. 1 point of healing = .5 threat. So if your Shadow Bolt hits for 1340, you now have increased your aggro on the mob's threat list by 1340.To pull aggro, a player in melee range of the mob has to exceed 110% threat of the person currently tanking. A player outside of melee range (often casters such as warlocks) has to exceed 130% threat of the person currently tanking.Your goal, during raids, is to do as much damage as you can to the mob without getting aggro - that is - passing the tank on the threat list by generating more than 30% threat than him, or you risk either dying or wiping the raid in position-sensitive encounters.Certain spells have a special threat modifier, such as Searing Pain which deals 200% the amount of threat per damage (2 threat per 1 damage).Aside from the 1 threat per damage DoTs cause, there is also an extra "cast threat" which is applied the moment you cast it, which is why you will often find a mob targetting you after laying on a dot before the tank obtains initial aggro. This number is pretty small though, so it's not a big deal. See a few questions down for approximate "cast threat" values for some spells.Do crits generate more aggro per damage than a regular hit?No.Does Life Tap generate any threat?No.Do our "Health/Mana" spells generate extra threat from healing?Dark Pact - Yes (.5 threat per mana gained)Death Coil - NoDemon Armor - NoDrain Life - NoDrain Mana - NoFel Stamina (from DS Voidwalker) - Yes (.5 threat per health gained)Fel Energy (from DS Fel Hunter) - Yes (.5 threat per mana gained)Health Funnel - NoLife Tap - NoSiphon Life - NoWhich spells have a "cast threat" associated with them?None: 0 threat upon castCorruptionCurse of AgonyUnending BreathLow: around 75 threat upon castDemon ArmorDetect InvisibilityShadow WardHigh: around 115 threat upon castCurse of DoomCurse of the ElementsCurse of RecklessnessCurse of ShadowCurse of TonguesCurse of WeaknessSiphon LifeWhat talents help reduce Threat generation?Master Demonologist (20%)Improved Drain Soul (5/10% Affliction)Destructive Reach (5/10% Destruction)ResistenceHow do resists work?Binaryspells are spells that have two outcomes, they either hit for full effect or miss completely. The binary spells in WoW are those that have a non-damaging component to it, such as Frostbolt (snare effect) and Death Coil (leech effect). These spells cannot be partially resisted, they either hit for 100% of their damage or they miss. All of our Affliction spells are binary on application.Non-binaryspells are spells that only have a damaging component. Shadow Bolt is a non-binary spell since it only does damage. Immolate is a non-binary spell since both the direct damage and DoT portions only do damage. Non-binary spells can be partially resisted.Binary Spells:One Roll: There is only one roll for binary spells since it either hits for full effect or misses completely. This roll is based on your the level difference between you and your target "chance to hit" and the resistance rating of your target. You can reduce the chance of your target to resist your binary spells through +hit gear and -resist gear.Non-Binary Spells:First Roll: The first roll is based on your level compared to level of target "chance to hit". You can increase your chance to hit for this check through +hit gear. Note that if you miss during this roll, it will say "RESIST" even though your spell wasn't technically resisted.Second Roll: The second roll is based on your level and the resistance rating of your target. This will be reflected as the total amount of damage that is done by a spell.DoTs:DoTs are binary spells whose ticks can be partially resisted. This is contrary to the popular misconception that DoTs always hit for 100% damage. They are binary in that the initial cast of the spell either hits the target or it is resisted, and this is calculated as a binary spell. After the DoT lands, each tick is subject to the non-binary "Second Roll" - that is, the tick can be resisted for 0%, 25%, 50%, 75%, or 100% damage.How much + hit do I need?16% PVE3% PVPWhat Gems should I use?Veiled Noble Topaz+4 Spell Hit Rating and +5 Spell Damage"Matches a Red or Yellow Socket."Potent Noble Topaz+4 Spell Critical Rating and +5 Spell Damage"Matches a Red or Yellow Socket."Runed Living Ruby+9 Spell Damage"Matches a Red Socket."Solid Star of Elune+12 Stamina"Matches a Blue Socket."Great Dawnstone+8 Spell Hit Rating"Matches a Yellow Socket."Gleaming Dawnstone+8 Spell Critical Rating"Matches a Yellow Socket."Glowing Nightseye+5 Spell Damage and +6 Stamina"Matches a Red or Blue Socket."
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